Scientific publications published in the frame of the DigiCulture project:

  1. D. Andone, A. Ternauciuc, R. Vasiu, V. Mihaescu, and S. Vert, “DigiCulture-an open education environment for digital skills,” 2020 IEEE 20th International Conference on Advanced Learning Technologies (ICALT), Tartu, Estonia, 2020, pp. 24-26, two: 10.1109 / ICALT49669.2020.00014. Official website:
  2. The 7th edition of the Open Education Week 2020 workshop organized by UPT on March 6, 2020, with over 100 participants, a presentation of the project, and how to use OER. Official website:
  3. Organizing a webinar with over 400 online participants, together with the associated partner EDEN and with the participation of all partners on May 27, 2020, EDEN NAP Webinar: Designing Online Courses for Digital Skills and Competences for the Creative Industries – DigiCultureNAP webinars. Official website:
  4. Organizing DigiCulture workshop and presentation of a paper at the EDEN 2020 Annual Conference on June 22, 2020, organized virtually by UPT. Official website:
  5. Conference at which all participants received information about the project. Official website:
  6. A presentation about the DigiCulture project at the MoodleMoot 2020 virtual conference with over 1000 participants on July 7, 2020
  7. Paper and presentation at the IEEE ICALT International Conference on July 8, 2020.
  8. Presentations about online courses and OER’s use at the workshop Workshop: The experience of online education at an academic level in Romania. Challenges and future perspectives on July 10, 2020, and at the #onlinetogether Webinar: Using Open Educational Resources under UNESCO recommendations on August 6, 2020, with hundreds of online participants.
  9. Andone D, Vasiu R. DigiCulture: the Impact of Digital Competences on Creative Industrie. In: Innovation and Digitalisation in Emerging Economies The Interplay of Society, Education, ICT and Philosophy [Internet]. Vienna: IAFES Publications; 2019. Available from:
  10. Hougaard BI, Knoche H. Stars, Crests and Medals: Visual Badge Design Framework to Gamify and Certify Online Learning. In: Brooks A, Brooks EI, editors. Interactivity, Game Creation, Design, Learning, and Innovation. Cham: Springer International Publishing; 2020. p. 406–14. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
  11. Andone D, Ternauciuc A, Vasiu R, Mihaescu V, Vert S. DigiCulture-an open education environment for digital skills. In: 2020 IEEE 20th International Conference on Advanced Learning Technologies (ICALT). 2020. p. 24–6.
  12. Poce A. Information and data literacy skills development in Creative Industries Adult Education: the Digiculture project. Pedagog OGGI [Internet]. 2019 Dec 23 [cited 2021 Jan 13];17(2):184–201. Available from: